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You can demolish every structure in the game piece by piece thanks to a fully interactive physics system, and every object in the world interacts with the destruction in some way. Instruments of Destruction features an advanced physics-based destruction system. More details will be announced as development proceeds.”
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The game development will become more public (streaming, sharing detailed todolists, etc). “We plan to stay active in the Steam Community forums, and expect to update the game on a consistent basis. How are you planning on involving the Community in your development process? “The price may go up for the 1.0 launch (25% most likely), but no other permanent changes in price are planned.” Will the game be priced differently during and after Early Access? It currently has 70+ parts to build vehicles with and 10 polished islands each with 3 modes of play, in addition to Sandbox mode.” “The game is highly-polished and ready for release. What is the current state of the Early Access version? Aside from new and improved content, editors for structures, layouts, and islands are a high-priority for new features.” “The full version will likely add more islands, objectives, and vehicle parts. How is the full version planned to differ from the Early Access version? “The current plan is for it to remain in Early Access for at least a year, with multiple years more likely.” Though the initial version will be satisfying to play, the exact direction and additional content for the game will be partially driven by community feedback.”Īpproximately how long will this game be in Early Access? “Instruments of Destruction is a vehicle building sandbox with many possible directions, lots of player creativity/control, and high replayability, and those attributes make it a great Early Access title.
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